![]() Needless to say I had hoped the FFXII model was what we got in Duodecim, so I decided to fix that.well, as best as I could anyway.) ![]() So I had no idea who Gilgamesh was, and upon hearing he was in Duodecim, I looked him up. (I've honestly only played like 4 FF games including Dissidia / Dissidia 012. It's what made me remake my Zack model, and work on certain skins like the ones below: Now, most of these skins are made for a series I'm working on called "Dissidia THIS!" So my influence on certain models comes from how I'd have to present them in an action comedy. Then I tried cutting parts of the side and re-shaping them like Zack's actual hair, and suddenly there's a gaping hole in Zack's head. But in terms of shortening hair itself, you can, but then the model ends up missing part of its' neck since a lot of times, parts of the body aren't really textured into a model's GIM.įor example, I cut parts of Zack's hair that screamed "Cloud," like the emo bangs that covered his eyes, and because his face was behind it, no harm done. Like say bangs or parts of hair that stick out which are separate files from main hair, you can cut those out and shorten them because they're flat on the model and have the rest of the hair behind it to prevent transparency. Things like hair are tricky, because I have made hair shorter to an extent, but only parts that aren't directly attached to the main hair tga. In fact the same appears on Raiden's shoulder spikes, because they're a part of the actual model, not an accessory that folds around with his movements, thus when at angles, you can see the transparency in his shoulders. You color over parts to make it appear smaller, but if it's a part of the actual model and not an accessory like a shield or sword, then it will have the same transparent effect that you can see on the back of Fox's legs. If you can cut out the spikes on his shoulders, could you color parts transparent to make them look smaller?Depends on where you color. Lightning in the Rain wrote:Hey, I gotta kestion. ![]() *I don't miss those stupids sprites.at all.* I'll probably end up posting those up at some point within the next few weeks. I have a couple others as well I can probably post up later on Zack Fair for Crisis Core fans, some original characters, and more MGS characters like Volgin, Laughing Octopus and Golab. ![]() Comes in very handy for someone making machinima out of Dissidia. I break down the actual character models usually into 6 GIM files, convert to TIM2, then with GSS, make them tga, and work on them from Photoshop. These are basically done using a combination of Photoshop, Game Graphic Studios, and an insertion program called Dissidia Suite. Still, all things considered, it turned out a lot better than I expected it to, so there's that I guess. The transparent holes result from removing spikes that didn't match the model, certain things I couldn't remove without enduring gaping holes in the texture models, like Cecil's cape, plus due to the textures provided, I couldn't include certain things like the bandanna over Raiden's eye or Fox's stealth camo device on his waist, and I'm still trying to remove the green from the Fox model. So after seeing Raiden in action in the Rising trailer, I really did want to find a way to use that model somewhere, and after learning how to use Dissidia Suite, I thought, "Meh, why not?" So I found a character model that best suited Rising Raiden and in time, made a Raiden texture out of Cecil Alt 2.Ĭourse, for those of you who do play this game, *.I'm assuming.sad* Cecil's got that Dark Knight model too, so instead of leaving that be, I thought, who better to pair up with the new ninja than the classic? As such, this was the result:Īdmittedly, I'm not 100% happy with the end result.
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